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FISHEE Mobile Fishing Game

FISHEE is a mobile fishing game on Solana. The current game combines PIER fishing, SHELL economy, Bank conversion, Shell Flip, raffles, fish trading, profile cosmetics, global chat, paid running text, and $FISHEE holder utility.

Game Areas​

AreaStatusPurpose
PlayLiveSwipe between PIER, Casino, Raffle, Moon Mode, and Devnet Phase
PIERLiveSingle-player fishing with SHELL, energy, fish resources, and crafted bait
BankLiveConvert $FISHEE into SHELL and sell SHELL back when liquidity is enabled
CollectionsLiveView caught fish, consume fish, craft bait, and open the listing flow
FISHEE ShopLiveOfficial game items such as rods, avatars, backgrounds, and future limited event items
Player MarketLiveBuy and sell tradable items from other players
CasinoLive if enabledShell Flip mini-game using SHELL
Raffle HallLive if enabledSeparate SHELL and FISHEE raffle rounds
Global ChatLiveChat access for wallets holding at least 1 $FISHEE
Daily Lucky HolderLive when enabledAutomatic holder payout funded by $FISHEE platform revenue
Running Text AdsLive if enabledPay $FISHEE to display a message on FISHEE and Pump.fun livestream

Currencies​

CurrencyTypeUsed for
$FISHEESolana mainnet tokenBank conversion, FISHEE raffle, paid running text, Daily Lucky Holder revenue, future ownership features
SHELLOff-chain game balancePIER casts, bait crafting, Shell Flip, SHELL raffle, fish purchases

SHELL is not a blockchain token. It is tracked by the FISHEE backend ledger so the mobile game can stay fast and simple.

Bank and Flexible SHELL Rate​

The Bank lets players buy SHELL with $FISHEE and sell SHELL back when Bank liquidity is available.

The FISHEE:SHELL rate is flexible. It follows the amount of $FISHEE and SHELL available in the Bank swap pool, so the rate can move as players buy or sell SHELL.

In simple terms:

  • liquidity means the Bank balance available for swaps
  • more SHELL bought from the Bank can make later SHELL buys more expensive
  • more SHELL sold back to the Bank can make later SHELL buys cheaper
  • the Bank screen shows the current buy and sell quotes before players confirm

The buy quote includes the Bank buy fee. Sell-back is backup liquidity and can be enabled or paused depending on available Bank Treasury liquidity.

Platform SHELL revenue is tracked separately and does not move the Bank swap pool.

PIER Fishing​

PIER is the main fishing mode in the mobile game.

PIER uses:

ItemCurrent default
Passive recharge cap250 energy
Fish-consume energy cap1,000 energy
Passive energy recharge1 energy every 120 seconds
Basic cast cost10 SHELL + 12 energy
Crafted bait cast energy cost8 energy
Fish storage cap100 fish

Players use the cast/reel flow from the original FISHEE game:

  1. Choose a bait target.
  2. Tap cast.
  3. Wait for a bite.
  4. Hold during the reel timing window.
  5. Reveal the catch.

Fish Utility​

Fish are resources, not just collectibles.

Fish can be used to:

  • restore energy up to the fish-consume cap
  • craft bait
  • list for sale in Player Market
  • support future collection and property systems

If energy is above 250, passive recharge pauses until energy falls below 250 again. Consuming fish can still raise energy above 250, up to 1,000.

Legendary fish do not count against normal fish storage.

Bait Crafting​

The Shop does not sell bait in the current mobile release. Players craft bait from fish plus SHELL in the Collections tab.

Crafted BaitRequired FishSHELL CostCharges
Ripple Bait3 small fish50 SHELL5 casts
Silver Ripple Bait2 medium fish150 SHELL8 casts
Golden Lily Bait2 large fish500 SHELL10 casts
Deep Lake Bait1 legendary fish1,000 SHELL15 casts

Crafted bait gives players more ways to use fish, which helps create demand for fish listed by other players.

Shop and Player Market​

The Shop is split into two main areas.

AreaPurpose
FISHEE ShopOfficial game items such as rods, avatars, backgrounds, and future limited event items
Player MarketBuy and sell tradable items from other players

Fish trading is live in Player Market. Planned tradable categories include event rods, event avatars, skins, and property.

Fish listing rules:

  • sellers choose a SHELL price
  • each listing sells one item quantity
  • to sell more than one of the same item, create another listing
  • buyers pay SHELL
  • sellers receive SHELL minus market fee
  • current fish market fee is 3% SHELL
  • players can cancel their own listings

This creates the basic play-to-earn loop:

Catch fish -> list fish -> another player buys with SHELL -> seller earns SHELL

Casino: Shell Flip​

Shell Flip is a SHELL-only mini-game.

Players choose the shell outcome:

SideMeaning
UpsideShell lands upside
DownsideShell lands downside

Current defaults:

ItemValue
Minimum wager10 SHELL
Maximum wager500 SHELL
Winning payout1.90x total payout

Shell Flip also has:

  • player flip history
  • global recent flips for visibility across players
  • streak protection for eligible players after four losses in a row

The Casino does not use $FISHEE wagers.

Raffle Hall​

Raffle Hall has two separate raffle currencies.

RaffleTicket PriceTickets Per RoundWinner PayoutFee
SHELL Raffle1,000 SHELL10095,000 SHELL5,000 SHELL
FISHEE Raffle10,000 FISHEE100950,000 FISHEE50,000 FISHEE

Rules:

  • players can buy multiple tickets
  • players cannot buy 0 tickets
  • a round resolves when all 100 tickets are sold
  • one winner receives the pot minus the 5% fee
  • winners claim rewards in-game

SHELL raffle is off-chain. FISHEE raffle uses Solana transaction flow when enabled.

Profile, Cosmetics, and Global Chat​

Players can set one username from the Profile tab.

Username rules:

  • can only be set once
  • no spaces
  • must pass reserved/prohibited word checks

If a player has no username, Global Chat shows a shortened wallet address such as:

ABCD...1234

To send Global Chat messages, a wallet must hold at least 1 $FISHEE.

Avatars and backgrounds can be equipped from Shop/Profile systems. Some avatars cost SHELL, while backgrounds are currently free.

Running Text Ads​

Players can pay $FISHEE to display a custom message on:

  • the FISHEE home screen
  • the FISHEE Pump.fun livestream

Current pricing:

DurationPrice
3 hours10,000 FISHEE
6 hours20,000 FISHEE
12 hours40,000 FISHEE
24 hours80,000 FISHEE

Running text revenue is treated as $FISHEE platform revenue.

Daily Lucky Holder and Revenue Split​

FISHEE is designed so $FISHEE platform revenue is split:

DestinationShare
Burn50%
Daily Lucky Holder pool50%

Daily Lucky Holder:

  • no registration required
  • no staking required
  • no claim required when automatic payout is enabled
  • hold $FISHEE to receive tickets
  • every whole 1,000,000 $FISHEE = 1 ticket
  • program and liquidity wallets can be excluded from the eligible holder set

Examples:

HoldingTickets
900,000 FISHEE0
1,900,000 FISHEE1
9,500,000 FISHEE9
10,200,000 FISHEE10

The system is intended to reward holders from platform activity without requiring them to connect, sign, or claim.

Game Mode Portals​

The mobile game also links to other FISHEE modes:

ModeLinkPurpose
Moon Modemoon.fishee.funMainnet event mode with Pearls, SOL reward chances, leaderboard pool, and burn support
Devnet Phasefishee.fun/playOriginal devnet testing mode with rods, bait, Task Points, and devnet SOL
Prediction BattleComing soonJack and Zoe battle on the same pier while players predict who catches more fish

Important Notes​

  • SHELL is an internal game balance, not a token.
  • $FISHEE is a Solana mainnet token and has market risk.
  • Casino and raffle games can lose balance.
  • Rewards, fees, rates, game modes, and mechanics may change.
  • Nothing in FISHEE guarantees profit, token appreciation, raffle winnings, casino winnings, SOL rewards, or future payouts.